This means that, while it is possible for each enemy unit type to appear during any Tournament, there are higher probabilities for specific units to appear than for others, allowing for some preparations, but still bringing a challenge by throwing further unit types into the mix. Enemy unit types for each Tournament Province are selected at random, with different weighting based on Tournament type.This should enable for easier assessments of battle difficulty and subsequently which player units should be selected to counter and defeat the enemy. Enemy armies faced in Tournament Battles will now always come to the battlefield with 5 Squads, instead of having alternating numbers of Squads as opponents.Below, you can see how difficulty increases with each Tournament Encounter played: At the same time, the entry into the Tournaments is made significantly easier than for any previous Tournaments ever since the implementation of the feature. The difficulty of a Tournament province no longer exclusively increases for each level in the Tournament, but now also with each Province, providing a steady increase in difficulty with each Province and level completed.Tournament difficulty is no longer determined solely by Squad Size, but rather by a series of progression factors, which involve city development and research in general.The Balancing of Tournaments was reworked completely, aiming to allow for an easier entry into Tournaments and better Tournament contribution from new players, while maintaining an interesting challenge for more advanced players:.This also means that the Goods required for Catering, and the Units faced in Battle have been scaled up accordingly, to keep the general requirements of each Province comparable while having only one Encounter. To achieve this, the 4 Encounters per Tournament Province have been merged into 1 Province Encounter, combining the efforts of 4 Encounters into just 1. ![]() Tournament Encounters are now played directly from the World Map.To ensure that our development team is available during the start of the Tournament, the first Tournament in the new system will start at 15:00 CEST instead of 19:00 CEST.įor those of you who haven't played the new Tournaments on Beta yet, or haven't seen the changes, please have a look at the full details listed below. The new Tournaments will not go to further Live worlds than EN for at least another 3 weeks after the start of the first new Tournament on EN. This will allow us to extend the amount of people playing the new Tournaments greatly, as well as provide technical testing on a larger scale. We are currently aiming to release the new Tournaments to Elvenar International (EN) on the 18th of August. Please note that the below changes will not be applied to the running Tournament. ![]() Today, we bring you more news on these changes, and what the next steps will be. ![]() Many of you have seen our video as well, and some have even played the Tournaments on Beta and have shared invaluable feedback with us. A few weeks ago, on our Beta servers, we have posted a Behind the Scenes announcement detailing some upcoming Tournament changes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |